Opleiding: Digital Arts and Entertainment
Afstudeerrichting:
Studieniveau: Professionele bachelor - HO
 
Studiegebied: Industriële wetenschappen en Technologie
Belangstellingsdomeinen: Plastische kunsten, Techniek,
Schoolvakken SO: Beeld- en mediacultuur, Communicatieve vaardigheden, Elektronica, Informatica, Multimedia,
 
 
Klemtonen
 

Algemene info


DAE is a three-year full-time Bachelor degree programme designed by and developed for creative, ambitious, passionate and exceptional individuals, ready to push the limits of tomorrow’s interactive or pre-rendered 3D. Our curriculum consists of 180 ECTS-points, in a 3-year structure. In our current curriculum, there are 4 majors to choose from:



  • 3D Production and VFX
    In this major, you will be completely submerged in the world of 3D animation and VFX, mastering the workflow from storyboard to finished product. Learn to construct visually appealing shots based on 2D and 3D. Artistic feeling, technique and strong conceptualising abilities go hand in hand in this more graphically-oriented major. The magic and glamour of the film, 3D animation and VFX industry will gradually reveal its secrets and be replaced by a thorough insight into the production pipeline of image composition, postproduction techniques and 2D and 3D content creation. You will also possess the necessary technical baggage and scripting skills to optimise your own production process and enhance your production speed, whenever necessary.

  • Game Graphics Production
    This major is aimed specifically at creating worlds and characters for games. Bringing objects to life and making levels playable, are the major themes in Game Graphics Production. Starting from concept art or a design document, you can translate the graphical style set by an art director into AAA-quality game assets. Like the game developers, you have a thorough technical insight in the production pipeline, and you are able to strike the right balance between the quality of the work you deliver, and productivity. You master a broad range of 2D and 3D techniques, so you are able to select the perfect mix of skills and tools for any given situation. The virtual world you reside in, is rendered real time!

  • Game Development
    This major is aimed specifically at games programming. Your role here is to write efficient, optimised code, to provide the best possible gaming experience for the player. In Game Development we concentrate on the programming aspects of AAA games – pur sang development with a focus on graphics and gameplay programming, using C++ and a 3D API. This distinguishes you from a traditional programmer: the end result is always a real-time application (game, AR, VR, simulation, …). You are responsible for turning all the separate elements into a coherent product, which means you will be spending a lot of time on and in game engines! Your thorough knowledge of the 3D pipeline and game engines allows you to efficiently combine various assets within a professional engine into a finished game project. The focus is not on designing the content yourself, but on creating it and implementing it on the technical level. 3D translated into code!

  • Independent Game Production (Dutch only)
    This major is aimed specifically at developing games by yourself or in smaller teams. Therefore we focus on the necessary graphical as well as programming skills, ánd on developing concepts and managing a business. The games industry has grown into a multi-billion dollar market. Once upon a time AAA games were king, and console or pc were the main game development platform. But times are changing, new platforms are on the rise and new business models are generating more revenue than ever. As an independent game developer you are an entrepreneur, combining your creative and technical skills in order to design, develop and market your games. Unlike more traditional game studio employees, you don’t specialise in one single discipline, but you require a broad knowledge of all areas in the production.


Your choice of major depends on the kind of job and industry you want to end up in. The 5th semester can be substituted by a study semester abroad at one of our partner institutions.


De opleiding kan gevolgd worden in het Engels en in het Nederlands.


Voor wie?
You don\'t need prior knowledge DAE? Having experience with games is a bonus. However, if you’re only interested in playing games and not in the technology and art behind them, DAE is not the right choice for you. To make a good start you can learn to work with Visual Studio, Photoshop and 3Ds Max. 
A weekly 3 hours of maths during your secondary education should be sufficient to start DAE majors GGP and VFX.  We start our maths courses relying on your own competence regarding basic arithmetics, polynomial algebra, equation solving and trigonometric fundamentals. In case of less than 3 hours of maths weekly throughout your secondary education or another reason to doubt the above, we kindly refer you to our summer course.

 
Studiepunten
  180
 
Beroepsbeschrijving- en uitwegen
 

Toekomstige jobs: 3D programmer, Level Designer, Console programmer, Technical artist, Game Engine programmer, Game play programmer, Tool Developer, Shader Developer, Scripting, Asset Implementation ..


Hier een overzicht van mogelijke aansluitende beroepen uit de beroependatabase van onderwijskiezer. 
Er kunnen steeds nog andere mogelijkheden zijn. 
Klik op een beroep voor meer informatie.

 
Vervolgopleidingen
 
Na een professioneel gerichte bacheloropleiding kan je binnen het hoger onderwijs verder studeren in:
een bachelor-na-bacheloropleiding(Ba-na-Ba)
 
Er zijn geen Ba-na-Ba's binnen dit studiegebied. Er zijn waarschijnlijk andere Ba-na-Ba's waarin je mag starten. Raadpleeg de toelatingsvoorwaarden per Ba-na-Ba.  
een postgraduaat
  De toelating tot een postgraduaat verschilt per opleiding. Raadpleeg de toelatingsvoorwaarden per opleiding.
een schakelprogramma
  Via een schakelprogramma  kan je eventueel doorstromen naar een masteropleiding. De mogelijkheden hangen af van je vooropleiding,  EVC’s, EVK’s ... Contacteer de instellingen voor hoger onderwijs voor concrete informatie.
een specifieke lerarenopleiding
  Als je leraar wilt worden kan je een specifieke lerarenopleiding volgen.
Er zijn ook nog na- of bijscholingen
 
 
Instellingen
Howest, The Level ()
    Botenkopersstraat 2
8500 Kortrijk
 
Gegevens bijgewerkt tot 09-05-2018

 

Deze informatie komt van de website www.onderwijskiezer.be.
Heb je nog vragen, maak dan gebruik van het vragenformulier op de website.